Wednesday, November 20, 2024

Stuff In My Drawers Day: Thanksgiving Turkey

I created this Thanksgiving Turkey in Ms. Paul's art class in first grade (November 1986).

This amazing work of art was made on the cheap, recycled paper of the 80s, not quite newsprint, but definitely susceptible to shredding as soon as you start erasing something.

I'm not sure why the turkey is so depressed, but it probably has something to do with the fact that someone stole its legs and replaced them with mutant carrots.

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Monday, November 18, 2024

Maia's Art Day

second grade art

The girl in barettes is Maia's best friend, Rahel.


A cat store full of tired mother cats and kittens.

A cat!


Stories from Maia's standardized testing.

"Peru is in South America. Peru has mountains and rainforests. I want to visit Peru because I want to see Machu Pichu. To get there, I fly on a plane."

"When I was in 1st grade I made a clay pot in art class. First, I put some clay on my finger. Next I pintcht the clay. Then I put both thums in the clay. Last I paneted the pot! THE END"

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Friday, November 15, 2024

Review Day: Satisfactory (PC)

Satisfactory is the best game I've played in 2024 and will appeal to anyone who likes planning, digging holes on the beach, or Minecraft. It's a member of the "factory sim" genre, and plays out like a way-more-chill version of Factorio.

You play as the Pioneer, sent down to a pristine planet to harvest resources, mine ores, and send finished goods back up the Space Elevator (and in fact, one of your first major assignments is to build the Space Elevator). Your very first, simplest assignment will have you smelting iron ore into ingots and stamping them into rods and plates, while frantically chopping down enough wood to keep your electricity grid online. Assignments get more complicated at a steady, accessible pace until you have factories with dozens of machines, conveyor belts criss-crossing the world, and trains and drones carrying resources everywhere. Your power grid will evolve from simple biomass burners to automatic coal power plants to nuclear reactors, and late-game incorporation of alien technologies will take things in weird directions, with teleportation portals and volatile augmentations that spike your output while using exponentially more power.

The game is forgiving enough that you can play any way you want. You can choose to nerd out with paper and calculators to design a maximum efficiency factory or just wing it and build a factory that will get the job done eventually. You can load-balance your conveyor belts precisely to different machines or just dump the interim products on a conveyor belt and let it work itself out. Or, you can ignore the endgame entirely and be like the guy who built the Sydney Opera House from scratch in about 600 hours.

When you get tired of building, you can partake in some light exploration and combat (which is fleshed out enough to be engaging, but not so difficult that it's the point of the game). You might find rare resource nodes or mysterious artifacts that help in your factory. None of the major resources is limited and dying from wild beasts or a fall just respawns you.

The dopamine hits come from building something and making it work -- it's immensely satisfying to turn on a factory and see it start to spit out products from nicely-animated machines. It's equally rewarding to troubleshoot the emergent issues that occur when a factory isn't working quite right (this will be the more common case). Solving problems feels a lot like bug-hunting for software engineers and each playthrough is filled with AHA! moments, usually caused by earlier mistakes.

There's only a few flaws in the game: the controls can be a little finicky (and very rarely, buggy) but they're still way better than any of the finger juggling you have to do in Fallout 4 or Fallout 76. Also, the final phase of the game (Phase 5) feels a little underwhelming after the scaled complexity of Phase 4 -- where Phase 4 really felt like you had to learn many new things and run machines in parallel, Phase 5 can be solved with just a handful of serial machines. These nitpicks aside, Satisfactory is the only game that I've ever immediately started over (to try and be even more efficient with all the lessons I learned in the first playthrough). It will easily give you hundreds of hours of fun.

Maia loves watching me play this game and will choose it as a nightly activity over playing her own Switch games. She has built her own factories out of Legos and random items in our basement, and has become an expert helper in spotting machines that might be broken (based on the colors of their display lights or their animations). She's constantly creating paper diagrams of machines connected by conveyor belts and has learned the basics of pipeline fluid dynamics and how to calculate machine throughput. I can't wait until she has her own gaming computer and we can play together on a private multiplayer server.

Final Grade: A

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Wednesday, November 13, 2024

Chad Darnell's 12 of 12

12 pictures of your day on the 12th of every month

5:43 AM: Morning Beat Saber workout.
6:11 AM: Showered and ready for work.
6:54 AM: Off to the bus stop.
7:07 AM: Bagel for breakfast.
9:52 AM: Reviewing documents about aerostats.
11:27 AM: Working lunch.
1:28 PM: Ian comes home from preschool.
4:23 PM: New weekly tradition: Nature Hike Tuesdays in Claude Moore Park.
4:29 PM: Off the leash.
5:35 PM: Dinner at Cafesano.
6:59 PM: Too tired to stand.
7:26 PM: Tonight's audience for a game of Satisfactory.

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Monday, November 11, 2024

Mouse Day

Over the past two weeks, our laundry room began to smell progressively worse. I originally thought it was the carpet in the room we used to keep Amber in during the night time (to contain her old-cat bodily fluids) but by last Wednesday it was clear that something had died.

I traced the stench to this crack under the heat/air system using nothing but my finely-tuned nose.

I then used my dad's duct camera to navigate the inaccessible area until I found what appeared to be a tiny mole.

Not wanting to tear out the entire wall to get to the corpse, I initially tried a vacuum attachment with mesh wrapped around the tip.

This was unsuccessful (probably a good thing, as I was unsure whether the corpse had liquified yet). For my next attempt, I unbent a clothes hangar to navigate the cramped space (a series of left and right bends) and scoop the body out.

Success! It was a mouse, but one that had died fairly recently. Our most infamous mouse, Little Asshole, was never seen again after terrorizing us for months and then disappearing in March 2022. This new dead mouse could not have been one and the same unless there is a DARK-esque time-traveling cave somewhere in our basement.

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